Armour Bane
Cost: 3 XP Requirements: None
You know where to strike enemy armour so that its protections are undone. When attacking with a weapon that provides bonus Damage against armoured enemies (e.g. greataxes) or that ignores armour entirely (e.g. handguns), each successful attack reduces the target’s Resilience by 1. Apply the reduction only after determining if the target is Wounded by this attack. This Talent cannot reduce a target’s Resilience to below its Toughness — a target whose Resilience is no higher than its Toughness is no longer considered armoured.
